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@4players/odin-common

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A collection of commonly used type definitions and utility functions across ODIN web projects

17 lines (16 loc) 754 B
export const MinDBFS = -758.596; export var Backend; (function (Backend) { let Transport; (function (Transport) { Transport["H3"] = "h3"; Transport["WebRTC"] = "webrtc"; })(Transport = Backend.Transport || (Backend.Transport = {})); let PeerCipherStatus; (function (PeerCipherStatus) { PeerCipherStatus[PeerCipherStatus["InvalidPassword"] = -1] = "InvalidPassword"; PeerCipherStatus[PeerCipherStatus["Unknown"] = 0] = "Unknown"; PeerCipherStatus[PeerCipherStatus["Unencrypted"] = 1] = "Unencrypted"; PeerCipherStatus[PeerCipherStatus["Encrypted"] = 2] = "Encrypted"; })(PeerCipherStatus = Backend.PeerCipherStatus || (Backend.PeerCipherStatus = {})); })(Backend || (Backend = {}));