@4players/odin-common
Version:
A collection of commonly used type definitions and utility functions across ODIN web projects
20 lines (19 loc) • 881 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.Backend = exports.MinDBFS = void 0;
exports.MinDBFS = -758.596;
var Backend;
(function (Backend) {
let Transport;
(function (Transport) {
Transport["H3"] = "h3";
Transport["WebRTC"] = "webrtc";
})(Transport = Backend.Transport || (Backend.Transport = {}));
let PeerCipherStatus;
(function (PeerCipherStatus) {
PeerCipherStatus[PeerCipherStatus["InvalidPassword"] = -1] = "InvalidPassword";
PeerCipherStatus[PeerCipherStatus["Unknown"] = 0] = "Unknown";
PeerCipherStatus[PeerCipherStatus["Unencrypted"] = 1] = "Unencrypted";
PeerCipherStatus[PeerCipherStatus["Encrypted"] = 2] = "Encrypted";
})(PeerCipherStatus = Backend.PeerCipherStatus || (Backend.PeerCipherStatus = {}));
})(Backend || (exports.Backend = Backend = {}));