@2d-game-grid/square
Version:
A simple square grid made for games
25 lines (24 loc) • 1.23 kB
JavaScript
import { mapCells } from './mapper/mapCells.js';
import { mapPathfindingDiagonalMovement } from './mapper/mapPathfindingDiagonalMovement.js';
import { mapWalkableMatrix } from './mapper/mapWalkableMatrix.js';
import { mapFinder } from './mapper/mapFinder.js';
import { mapHeuristic } from './mapper/mapHeuristic.js';
import * as pathfinding from 'pathfinding';
/**
* @param grid The grid
* @param start The coordinate that the path should start
* @param end The coordinate that the path should end
* @param options The options to customize the pathfinding
* @returns The shortest path including the start and the end cell
*/
export function getPath(grid, start, end, options) {
const { algorithm = 'A_STAR', diagonalMovement = 'ALWAYS', heuristic = 'MANHATTAN', isWalkable = () => true, } = options || {};
const matrix = mapWalkableMatrix(grid, isWalkable);
const pathfindingGrid = new pathfinding.Grid(matrix);
const finder = mapFinder(algorithm, {
diagonalMovement: mapPathfindingDiagonalMovement(diagonalMovement),
heuristic: mapHeuristic(grid, heuristic),
});
const path = finder.findPath(start.col, start.row, end.col, end.row, pathfindingGrid);
return mapCells(grid, path);
}