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@2d-game-grid/square

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.getPath = getPath; const mapCells_js_1 = require("./mapper/mapCells.js"); const mapPathfindingDiagonalMovement_js_1 = require("./mapper/mapPathfindingDiagonalMovement.js"); const mapWalkableMatrix_js_1 = require("./mapper/mapWalkableMatrix.js"); const mapFinder_js_1 = require("./mapper/mapFinder.js"); const mapHeuristic_js_1 = require("./mapper/mapHeuristic.js"); const pathfinding = __importStar(require("pathfinding")); /** * @param grid The grid * @param start The coordinate that the path should start * @param end The coordinate that the path should end * @param options The options to customize the pathfinding * @returns The shortest path including the start and the end cell */ function getPath(grid, start, end, options) { const { algorithm = 'A_STAR', diagonalMovement = 'ALWAYS', heuristic = 'MANHATTAN', isWalkable = () => true, } = options || {}; const matrix = (0, mapWalkableMatrix_js_1.mapWalkableMatrix)(grid, isWalkable); const pathfindingGrid = new pathfinding.Grid(matrix); const finder = (0, mapFinder_js_1.mapFinder)(algorithm, { diagonalMovement: (0, mapPathfindingDiagonalMovement_js_1.mapPathfindingDiagonalMovement)(diagonalMovement), heuristic: (0, mapHeuristic_js_1.mapHeuristic)(grid, heuristic), }); const path = finder.findPath(start.col, start.row, end.col, end.row, pathfindingGrid); return (0, mapCells_js_1.mapCells)(grid, path); }