@2d-game-grid/square
Version:
A simple square grid made for games
24 lines (23 loc) • 895 B
JavaScript
import {ALL_DIRECTIONS, UniqueCellQueue} from '@2d-game-grid/core'
/**
* @param cell The start cell
* @param maxPathSteps The maximum amount of steps (including) to a cell that should be returned (start and end cell included)
* @param options The options to customize the pathfinding
* @returns All cells that are reachable (excluding the start cell)
*/
export function listReachableCells(cell, maxPathSteps, options) {
const queue = new UniqueCellQueue()
const neighbors = cell.neighbors.list(ALL_DIRECTIONS)
queue.ignore(cell)
queue.addAll(neighbors)
const reachableCells = []
while (queue.hasNext()) {
const nextCell = queue.getNext()
const steps = cell.getPath(nextCell, options).length
if (steps >= 1 && steps <= maxPathSteps) {
reachableCells.push(nextCell)
queue.addAll(nextCell.neighbors.list(ALL_DIRECTIONS))
}
}
return reachableCells
}