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@2d-game-grid/square

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.getPath = getPath; const pathfinding_1 = require("pathfinding"); const mapCells_js_1 = require("./mapper/mapCells.js"); const mapPathfindingDiagonalMovement_js_1 = require("./mapper/mapPathfindingDiagonalMovement.js"); const mapWalkableMatrix_js_1 = require("./mapper/mapWalkableMatrix.js"); const mapFinder_js_1 = require("./mapper/mapFinder.js"); const mapHeuristic_js_1 = require("./mapper/mapHeuristic.js"); /** * @param grid The grid * @param start The coordinate that the path should start * @param end The coordinate that the path should end * @param options The options to customize the pathfinding * @returns The shortest path including the start and the end cell */ function getPath(grid, start, end, options) { const { algorithm = 'A_STAR', diagonalMovement = 'ALWAYS', heuristic = 'MANHATTAN', isWalkable = () => true, } = options || {}; const matrix = (0, mapWalkableMatrix_js_1.mapWalkableMatrix)(grid, isWalkable); const pathfindingGrid = new pathfinding_1.Grid(matrix); const finder = (0, mapFinder_js_1.mapFinder)(algorithm, { diagonalMovement: (0, mapPathfindingDiagonalMovement_js_1.mapPathfindingDiagonalMovement)(diagonalMovement), heuristic: (0, mapHeuristic_js_1.mapHeuristic)(grid, heuristic), }); const path = finder.findPath(start.col, start.row, end.col, end.row, pathfindingGrid); return (0, mapCells_js_1.mapCells)(grid, path); }