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@2004scape/rsmod-pathfinder

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/* tslint:disable */ /* eslint-disable */ export const memory: WebAssembly.Memory; export function findPath(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number): void; export function findNaivePath(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number): void; export function changeFloor(a: number, b: number, c: number, d: number): void; export function changeLoc(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): void; export function changeNpc(a: number, b: number, c: number, d: number, e: number): void; export function changePlayer(a: number, b: number, c: number, d: number, e: number): void; export function changeRoof(a: number, b: number, c: number, d: number): void; export function changeWall(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): void; export function isZoneAllocated(a: number, b: number, c: number): number; export function isFlagged(a: number, b: number, c: number, d: number): number; export function canTravel(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number): number; export function hasLineOfSight(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number): number; export function hasLineOfWalk(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number): number; export function lineOfSight(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number): void; export function lineOfWalk(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number): void; export function reached(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number): number; export function locShapeLayer(a: number): number; export function allocateIfAbsent(a: number, b: number, c: number): void; export function __set(a: number, b: number, c: number, d: number): void; export function deallocateIfPresent(a: number, b: number, c: number): void; export function __wbindgen_add_to_stack_pointer(a: number): number; export function __wbindgen_free(a: number, b: number, c: number): void; export function __wbindgen_exn_store(a: number): void;