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@2004scape/rsbuf

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A RuneScape update info computer

347 lines (307 loc) 10.4 kB
let imports = {}; imports['__wbindgen_placeholder__'] = module.exports; let wasm; const { TextDecoder, TextEncoder } = require(`util`); let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }); cachedTextDecoder.decode(); let cachedUint8ArrayMemory0 = null; function getUint8ArrayMemory0() { if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) { cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer); } return cachedUint8ArrayMemory0; } function getStringFromWasm0(ptr, len) { ptr = ptr >>> 0; return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len)); } let WASM_VECTOR_LEN = 0; function passArray8ToWasm0(arg, malloc) { const ptr = malloc(arg.length * 1, 1) >>> 0; getUint8ArrayMemory0().set(arg, ptr / 1); WASM_VECTOR_LEN = arg.length; return ptr; } let cachedTextEncoder = new TextEncoder('utf-8'); const encodeString = (typeof cachedTextEncoder.encodeInto === 'function' ? function (arg, view) { return cachedTextEncoder.encodeInto(arg, view); } : function (arg, view) { const buf = cachedTextEncoder.encode(arg); view.set(buf); return { read: arg.length, written: buf.length }; }); function passStringToWasm0(arg, malloc, realloc) { if (realloc === undefined) { const buf = cachedTextEncoder.encode(arg); const ptr = malloc(buf.length, 1) >>> 0; getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf); WASM_VECTOR_LEN = buf.length; return ptr; } let len = arg.length; let ptr = malloc(len, 1) >>> 0; const mem = getUint8ArrayMemory0(); let offset = 0; for (; offset < len; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } if (offset !== len) { if (offset !== 0) { arg = arg.slice(offset); } ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0; const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len); const ret = encodeString(arg, view); offset += ret.written; ptr = realloc(ptr, len, offset, 1) >>> 0; } WASM_VECTOR_LEN = offset; return ptr; } function isLikeNone(x) { return x === undefined || x === null; } /** * @param {number} x * @param {number} y * @param {number} z * @param {number} originX * @param {number} originZ * @param {number} pid * @param {boolean} tele * @param {boolean} jump * @param {number} runDir * @param {number} walkDir * @param {Visibility} visibility * @param {boolean} active * @param {number} masks * @param {Uint8Array} appearance * @param {number} lastAppearance * @param {number} faceEntity * @param {number} faceX * @param {number} faceZ * @param {number} orientationX * @param {number} orientationZ * @param {number} damageTaken * @param {number} damageType * @param {number} damageTaken2 * @param {number} damageType2 * @param {number} currentHitpoints * @param {number} baseHitpoints * @param {number} animId * @param {number} animDelay * @param {string | null | undefined} say * @param {Uint8Array | null | undefined} message * @param {number} color * @param {number} effect * @param {number} ignored * @param {number} graphicId * @param {number} graphicHeight * @param {number} graphicDelay * @param {number} exactStartX * @param {number} exactStartZ * @param {number} exactEndX * @param {number} exactEndZ * @param {number} exactMoveStart * @param {number} exactMoveEnd * @param {number} exactMoveDirection */ module.exports.computePlayer = function(x, y, z, originX, originZ, pid, tele, jump, runDir, walkDir, visibility, active, masks, appearance, lastAppearance, faceEntity, faceX, faceZ, orientationX, orientationZ, damageTaken, damageType, damageTaken2, damageType2, currentHitpoints, baseHitpoints, animId, animDelay, say, message, color, effect, ignored, graphicId, graphicHeight, graphicDelay, exactStartX, exactStartZ, exactEndX, exactEndZ, exactMoveStart, exactMoveEnd, exactMoveDirection) { const ptr0 = passArray8ToWasm0(appearance, wasm.__wbindgen_malloc); const len0 = WASM_VECTOR_LEN; var ptr1 = isLikeNone(say) ? 0 : passStringToWasm0(say, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); var len1 = WASM_VECTOR_LEN; var ptr2 = isLikeNone(message) ? 0 : passArray8ToWasm0(message, wasm.__wbindgen_malloc); var len2 = WASM_VECTOR_LEN; wasm.computePlayer(x, y, z, originX, originZ, pid, tele, jump, runDir, walkDir, visibility, active, masks, ptr0, len0, lastAppearance, faceEntity, faceX, faceZ, orientationX, orientationZ, damageTaken, damageType, damageTaken2, damageType2, currentHitpoints, baseHitpoints, animId, animDelay, ptr1, len1, ptr2, len2, color, effect, ignored, graphicId, graphicHeight, graphicDelay, exactStartX, exactStartZ, exactEndX, exactEndZ, exactMoveStart, exactMoveEnd, exactMoveDirection); }; function getArrayU8FromWasm0(ptr, len) { ptr = ptr >>> 0; return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len); } /** * @param {number} pos * @param {number} pid * @param {number} dx * @param {number} dz * @param {boolean} rebuild * @returns {Uint8Array} */ module.exports.playerInfo = function(pos, pid, dx, dz, rebuild) { const ret = wasm.playerInfo(pos, pid, dx, dz, rebuild); var v1 = getArrayU8FromWasm0(ret[0], ret[1]).slice(); wasm.__wbindgen_free(ret[0], ret[1] * 1, 1); return v1; }; /** * @param {number} pid */ module.exports.addPlayer = function(pid) { wasm.addPlayer(pid); }; /** * @param {number} pid */ module.exports.removePlayer = function(pid) { wasm.removePlayer(pid); }; /** * @param {number} pid * @param {number} other * @returns {boolean} */ module.exports.hasPlayer = function(pid, other) { const ret = wasm.hasPlayer(pid, other); return ret !== 0; }; /** * @param {number} x * @param {number} y * @param {number} z * @param {number} nid * @param {number} ntype * @param {boolean} tele * @param {number} runDir * @param {number} walkDir * @param {boolean} active * @param {number} masks * @param {number} faceEntity * @param {number} faceX * @param {number} faceZ * @param {number} orientationX * @param {number} orientationZ * @param {number} damageTaken * @param {number} damageType * @param {number} damageTaken2 * @param {number} damageType2 * @param {number} currentHitpoints * @param {number} baseHitpoints * @param {number} animId * @param {number} animDelay * @param {string | null | undefined} say * @param {number} graphicId * @param {number} graphicHeight * @param {number} graphicDelay */ module.exports.computeNpc = function(x, y, z, nid, ntype, tele, runDir, walkDir, active, masks, faceEntity, faceX, faceZ, orientationX, orientationZ, damageTaken, damageType, damageTaken2, damageType2, currentHitpoints, baseHitpoints, animId, animDelay, say, graphicId, graphicHeight, graphicDelay) { var ptr0 = isLikeNone(say) ? 0 : passStringToWasm0(say, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); var len0 = WASM_VECTOR_LEN; wasm.computeNpc(x, y, z, nid, ntype, tele, runDir, walkDir, active, masks, faceEntity, faceX, faceZ, orientationX, orientationZ, damageTaken, damageType, damageTaken2, damageType2, currentHitpoints, baseHitpoints, animId, animDelay, ptr0, len0, graphicId, graphicHeight, graphicDelay); }; /** * @param {number} pos * @param {number} pid * @param {number} dx * @param {number} dz * @param {boolean} rebuild * @returns {Uint8Array} */ module.exports.npcInfo = function(pos, pid, dx, dz, rebuild) { const ret = wasm.npcInfo(pos, pid, dx, dz, rebuild); var v1 = getArrayU8FromWasm0(ret[0], ret[1]).slice(); wasm.__wbindgen_free(ret[0], ret[1] * 1, 1); return v1; }; /** * @param {number} nid * @param {number} ntype */ module.exports.addNpc = function(nid, ntype) { wasm.addNpc(nid, ntype); }; /** * @param {number} nid */ module.exports.removeNpc = function(nid) { wasm.removeNpc(nid); }; /** * @param {number} pid * @param {number} nid * @returns {boolean} */ module.exports.hasNpc = function(pid, nid) { const ret = wasm.hasNpc(pid, nid); return ret !== 0; }; /** * @param {number} nid * @returns {number} */ module.exports.getNpcObservers = function(nid) { const ret = wasm.getNpcObservers(nid); return ret; }; module.exports.cleanup = function() { wasm.cleanup(); }; /** * @param {number} pid */ module.exports.cleanupPlayerBuildArea = function(pid) { wasm.cleanupPlayerBuildArea(pid); }; /** * @enum {1 | 2 | 4 | 8 | 16 | 32 | 64 | 128} */ module.exports.NpcInfoProt = Object.freeze({ DAMAGE2: 1, "1": "DAMAGE2", ANIM: 2, "2": "ANIM", FACE_ENTITY: 4, "4": "FACE_ENTITY", SAY: 8, "8": "SAY", DAMAGE: 16, "16": "DAMAGE", CHANGE_TYPE: 32, "32": "CHANGE_TYPE", SPOT_ANIM: 64, "64": "SPOT_ANIM", FACE_COORD: 128, "128": "FACE_COORD", }); /** * @enum {1 | 2 | 4 | 8 | 16 | 32 | 64 | 128 | 256 | 512 | 1024} */ module.exports.PlayerInfoProt = Object.freeze({ APPEARANCE: 1, "1": "APPEARANCE", ANIM: 2, "2": "ANIM", FACE_ENTITY: 4, "4": "FACE_ENTITY", SAY: 8, "8": "SAY", DAMAGE: 16, "16": "DAMAGE", FACE_COORD: 32, "32": "FACE_COORD", CHAT: 64, "64": "CHAT", BIG: 128, "128": "BIG", SPOT_ANIM: 256, "256": "SPOT_ANIM", EXACT_MOVE: 512, "512": "EXACT_MOVE", DAMAGE2: 1024, "1024": "DAMAGE2", }); /** * @enum {0 | 1 | 2} */ module.exports.Visibility = Object.freeze({ DEFAULT: 0, "0": "DEFAULT", SOFT: 1, "1": "SOFT", HARD: 2, "2": "HARD", }); module.exports.__wbindgen_init_externref_table = function() { const table = wasm.__wbindgen_export_0; const offset = table.grow(4); table.set(0, undefined); table.set(offset + 0, undefined); table.set(offset + 1, null); table.set(offset + 2, true); table.set(offset + 3, false); ; }; module.exports.__wbindgen_throw = function(arg0, arg1) { throw new Error(getStringFromWasm0(arg0, arg1)); }; const path = require('path').join(__dirname, 'rsbuf_bg.wasm'); const bytes = require('fs').readFileSync(path); const wasmModule = new WebAssembly.Module(bytes); const wasmInstance = new WebAssembly.Instance(wasmModule, imports); wasm = wasmInstance.exports; module.exports.__wasm = wasm; wasm.__wbindgen_start();