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8-bit-mario

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A React component that creates an image of Mario and run across the screen.

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _Mario = require('./scss/Mario.scss'); var _Mario2 = _interopRequireDefault(_Mario); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var startingLeftPt = -200; var startingUpPt = 0; var endingUpPt = 200; var width = window.innerWidth; var Mario = function (_Component) { _inherits(Mario, _Component); function Mario() { _classCallCheck(this, Mario); var _this = _possibleConstructorReturn(this, (Mario.__proto__ || Object.getPrototypeOf(Mario)).call(this)); _this.state = { class: "stand", left: startingLeftPt, up: startingUpPt }; return _this; } _createClass(Mario, [{ key: 'run', value: function run(currentStance, vertical) { if (vertical > startingUpPt) return 'jump'; switch (currentStance) { case 'stand': { return 'step-0'; } case 'step-0': { return 'step-1'; } case 'step-1': { return 'step-2'; } case 'step-2': { return 'step-3'; } case 'step-3': case 'jump': { return 'step-0'; } } return 'stand'; } }, { key: 'calculateUp', value: function calculateUp(up, left) { var half = width / 2; var climax = 0.70 * width; if (left < half) { return startingUpPt; } else if (left < climax) { return up + 35; } else if (left > climax) { return up >= 25 ? up - 45 : startingUpPt; } } }, { key: 'move', value: function move(state) { var newState = _extends({}, state); newState.class = this.run(state.class, state.up); newState.left = state.left > width ? startingLeftPt : state.left + 30; newState.up = this.calculateUp(state.up, state.left); return newState; } }, { key: 'componentDidMount', value: function componentDidMount() { var _this2 = this; setInterval(function () { _this2.setState(_this2.move(_this2.state)); }, 100); } }, { key: 'render', value: function render() { var style = { position: 'relative', transform: 'translate(' + this.state.left + 'px, -' + this.state.up + 'px)' }; return _react2.default.createElement('div', { id: 'Mario', className: this.state.class, style: style }); } }]); return Mario; }(_react.Component); exports.default = Mario;