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3dmol

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JavaScript/TypeScript molecular visualization library

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import { Vector3, Matrix4 } from "../WebGL"; import { assignBonds } from "./utils/assignBonds"; import { anumToSymbol } from "./utils/anumToSymbol"; import { ParserOptionsSpec } from "./ParserOptionsSpec"; import { AtomSpec, Cryst } from "specs"; /** * @param {string} * str * @param {ParserOptionsSpec} * options * @category Parsers */ export function CUBE(str: string, options: ParserOptionsSpec) { options = options || {}; const atoms: Array<AtomSpec[]> & { modelData?: unknown } = [[]]; let lines = str.split(/\r?\n/); const assignbonds = options.assignBonds === undefined ? true : options.assignBonds; if (lines.length < 6) return atoms; let lineArr = lines[2].replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); const natoms = Math.abs(parseFloat(lineArr[0])); let cryst: Omit<Cryst, "a" | "b" | "c" | "alpha" | "beta" | "gamma"> = { origin: undefined, size: undefined, unit: undefined, matrix4: undefined, matrix: undefined, }; const origin = (cryst.origin = new Vector3( parseFloat(lineArr[1]), parseFloat(lineArr[2]), parseFloat(lineArr[3]) )); lineArr = lines[3].replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); lineArr = lines[3].replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); // might have to convert from bohr units to angstroms // there is a great deal of confusion here: // n>0 means angstroms: http://www.gaussian.com/g_tech/g_ur/u_cubegen.htm // n<0 means angstroms: http://paulbourke.net/dataformats/cube/ // always assume bohr: openbabel source code // always assume angstrom: http://www.ks.uiuc.edu/Research/vmd/plugins/molfile/cubeplugin.html // we are going to go with n<0 means angstrom - note this is just the first n const convFactor = (lineArr[0] as any) > 0 ? 0.529177 : 1; origin.multiplyScalar(convFactor); const nX = Math.abs(lineArr[0] as any); const xVec = new Vector3( parseFloat(lineArr[1]), parseFloat(lineArr[2]), parseFloat(lineArr[3]) ).multiplyScalar(convFactor); lineArr = lines[4].replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); const nY = Math.abs(lineArr[0] as any); const yVec = new Vector3( parseFloat(lineArr[1]), parseFloat(lineArr[2]), parseFloat(lineArr[3]) ).multiplyScalar(convFactor); lineArr = lines[5].replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); const nZ = Math.abs(lineArr[0] as any); const zVec = new Vector3( parseFloat(lineArr[1]), parseFloat(lineArr[2]), parseFloat(lineArr[3]) ).multiplyScalar(convFactor); cryst.size = { x: nX, y: nY, z: nZ }; cryst.unit = new Vector3(xVec.x, yVec.y, zVec.z); if ( xVec.y != 0 || xVec.z != 0 || yVec.x != 0 || yVec.z != 0 || zVec.x != 0 || zVec.y != 0 ) { //need a transformation matrix cryst.matrix4 = new Matrix4( xVec.x, yVec.x, zVec.x, 0, xVec.y, yVec.y, zVec.y, 0, xVec.z, yVec.z, zVec.z, 0, 0, 0, 0, 1 ); // include translation in matrix let t = new Matrix4().makeTranslation(origin.x, origin.y, origin.z); cryst.matrix4 = cryst.matrix4.multiplyMatrices(t, cryst.matrix4); cryst.matrix = cryst.matrix4.matrix3FromTopLeft(); // all translation and scaling done by matrix, so reset origin and unit cryst.origin = new Vector3(0, 0, 0); cryst.unit = new Vector3(1, 1, 1); } atoms.modelData = [{ cryst: cryst }]; // Extract atom portion; send to new GLModel... lines = lines.splice(6, natoms); var start = atoms[atoms.length - 1].length; var end = start + lines.length; for (var i = start; i < end; ++i) { var atom: Record<string, any> = {}; atom.serial = i; var line = lines[i - start]; var tokens = line.replace(/^\s+/, "").replace(/\s+/g, " ").split(" "); atom.elem = anumToSymbol[tokens[0]]; atom.x = parseFloat(tokens[2]) * convFactor; atom.y = parseFloat(tokens[3]) * convFactor; atom.z = parseFloat(tokens[4]) * convFactor; atom.hetflag = true; atom.bonds = []; atom.bondOrder = []; atom.properties = {}; atoms[atoms.length - 1].push(atom); } if (assignbonds) { for (let i = 0; i < atoms.length; i++) assignBonds(atoms[i], options); } return atoms; }