UNPKG

3dmol

Version:

JavaScript/TypeScript molecular visualization library

940 lines (805 loc) 91.4 kB
<!DOCTYPE html><html lang="en" style="font-size:16px"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1"><meta name="Author" content="David Koes & 3Dmoljs Contributors"><meta name="Description" content="A modern, object-oriented JavaScript library for visualizing molecular data"><title>Source: GLShape.ts</title><!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--><script src="scripts/third-party/hljs.js" defer="defer"></script><script src="scripts/third-party/hljs-line-num.js" defer="defer"></script><script src="scripts/third-party/popper.js" defer="defer"></script><script src="scripts/third-party/tippy.js" defer="defer"></script><script src="scripts/third-party/tocbot.min.js"></script><script>var baseURL="/",locationPathname="";baseURL=(locationPathname=document.location.pathname).substr(0,locationPathname.lastIndexOf("/")+1)</script><link rel="stylesheet" href="styles/clean-jsdoc-theme.min.css"><style>article ul li{list-style:disc}</style><svg aria-hidden="true" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" style="display:none"><defs><symbol id="copy-icon" viewbox="0 0 488.3 488.3"><g><path d="M314.25,85.4h-227c-21.3,0-38.6,17.3-38.6,38.6v325.7c0,21.3,17.3,38.6,38.6,38.6h227c21.3,0,38.6-17.3,38.6-38.6V124 C352.75,102.7,335.45,85.4,314.25,85.4z M325.75,449.6c0,6.4-5.2,11.6-11.6,11.6h-227c-6.4,0-11.6-5.2-11.6-11.6V124 c0-6.4,5.2-11.6,11.6-11.6h227c6.4,0,11.6,5.2,11.6,11.6V449.6z"/><path d="M401.05,0h-227c-21.3,0-38.6,17.3-38.6,38.6c0,7.5,6,13.5,13.5,13.5s13.5-6,13.5-13.5c0-6.4,5.2-11.6,11.6-11.6h227 c6.4,0,11.6,5.2,11.6,11.6v325.7c0,6.4-5.2,11.6-11.6,11.6c-7.5,0-13.5,6-13.5,13.5s6,13.5,13.5,13.5c21.3,0,38.6-17.3,38.6-38.6 V38.6C439.65,17.3,422.35,0,401.05,0z"/></g></symbol><symbol id="search-icon" viewBox="0 0 512 512"><g><g><path d="M225.474,0C101.151,0,0,101.151,0,225.474c0,124.33,101.151,225.474,225.474,225.474 c124.33,0,225.474-101.144,225.474-225.474C450.948,101.151,349.804,0,225.474,0z M225.474,409.323 c-101.373,0-183.848-82.475-183.848-183.848S124.101,41.626,225.474,41.626s183.848,82.475,183.848,183.848 S326.847,409.323,225.474,409.323z"/></g></g><g><g><path d="M505.902,476.472L386.574,357.144c-8.131-8.131-21.299-8.131-29.43,0c-8.131,8.124-8.131,21.306,0,29.43l119.328,119.328 c4.065,4.065,9.387,6.098,14.715,6.098c5.321,0,10.649-2.033,14.715-6.098C514.033,497.778,514.033,484.596,505.902,476.472z"/></g></g></symbol><symbol id="font-size-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M11.246 15H4.754l-2 5H.6L7 4h2l6.4 16h-2.154l-2-5zm-.8-2L8 6.885 5.554 13h4.892zM21 12.535V12h2v8h-2v-.535a4 4 0 1 1 0-6.93zM19 18a2 2 0 1 0 0-4 2 2 0 0 0 0 4z"/></symbol><symbol id="add-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 11V5h2v6h6v2h-6v6h-2v-6H5v-2z"/></symbol><symbol id="minus-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M5 11h14v2H5z"/></symbol><symbol id="dark-theme-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M10 7a7 7 0 0 0 12 4.9v.1c0 5.523-4.477 10-10 10S2 17.523 2 12 6.477 2 12 2h.1A6.979 6.979 0 0 0 10 7zm-6 5a8 8 0 0 0 15.062 3.762A9 9 0 0 1 8.238 4.938 7.999 7.999 0 0 0 4 12z"/></symbol><symbol id="light-theme-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 18a6 6 0 1 1 0-12 6 6 0 0 1 0 12zm0-2a4 4 0 1 0 0-8 4 4 0 0 0 0 8zM11 1h2v3h-2V1zm0 19h2v3h-2v-3zM3.515 4.929l1.414-1.414L7.05 5.636 5.636 7.05 3.515 4.93zM16.95 18.364l1.414-1.414 2.121 2.121-1.414 1.414-2.121-2.121zm2.121-14.85l1.414 1.415-2.121 2.121-1.414-1.414 2.121-2.121zM5.636 16.95l1.414 1.414-2.121 2.121-1.414-1.414 2.121-2.121zM23 11v2h-3v-2h3zM4 11v2H1v-2h3z"/></symbol><symbol id="reset-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M18.537 19.567A9.961 9.961 0 0 1 12 22C6.477 22 2 17.523 2 12S6.477 2 12 2s10 4.477 10 10c0 2.136-.67 4.116-1.81 5.74L17 12h3a8 8 0 1 0-2.46 5.772l.997 1.795z"/></symbol><symbol id="down-icon" viewBox="0 0 16 16"><path fill-rule="evenodd" clip-rule="evenodd" d="M12.7803 6.21967C13.0732 6.51256 13.0732 6.98744 12.7803 7.28033L8.53033 11.5303C8.23744 11.8232 7.76256 11.8232 7.46967 11.5303L3.21967 7.28033C2.92678 6.98744 2.92678 6.51256 3.21967 6.21967C3.51256 5.92678 3.98744 5.92678 4.28033 6.21967L8 9.93934L11.7197 6.21967C12.0126 5.92678 12.4874 5.92678 12.7803 6.21967Z"></path></symbol><symbol id="codepen-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M16.5 13.202L13 15.535v3.596L19.197 15 16.5 13.202zM14.697 12L12 10.202 9.303 12 12 13.798 14.697 12zM20 10.869L18.303 12 20 13.131V10.87zM19.197 9L13 4.869v3.596l3.5 2.333L19.197 9zM7.5 10.798L11 8.465V4.869L4.803 9 7.5 10.798zM4.803 15L11 19.131v-3.596l-3.5-2.333L4.803 15zM4 13.131L5.697 12 4 10.869v2.262zM2 9a1 1 0 0 1 .445-.832l9-6a1 1 0 0 1 1.11 0l9 6A1 1 0 0 1 22 9v6a1 1 0 0 1-.445.832l-9 6a1 1 0 0 1-1.11 0l-9-6A1 1 0 0 1 2 15V9z"/></symbol><symbol id="close-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 10.586l4.95-4.95 1.414 1.414-4.95 4.95 4.95 4.95-1.414 1.414-4.95-4.95-4.95 4.95-1.414-1.414 4.95-4.95-4.95-4.95L7.05 5.636z"/></symbol><symbol id="menu-icon" viewBox="0 0 24 24"><path fill="none" d="M0 0h24v24H0z"/><path d="M3 4h18v2H3V4zm0 7h18v2H3v-2zm0 7h18v2H3v-2z"/></symbol></defs></svg></head><body data-theme="light"><div class="sidebar-container"><div class="sidebar" id="sidebar"><a href="/" class="sidebar-title sidebar-title-anchor">3Dmol.js</a><div class="sidebar-items-container"><div class="sidebar-section-title with-arrow" data-isopen="false" id="mei5HJjYKLn6aua5Z5PM5"><div>Classes</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="$3Dmol.Label.html">Label</a></div><div class="sidebar-section-children"><a href="$3Dmol.StateManager.html">StateManager</a></div><div class="sidebar-section-children"><a href="$3Dmol.UI.html">UI</a></div><div class="sidebar-section-children"><a href="Color.html">Color</a></div><div class="sidebar-section-children"><a href="CustomLinear.html">CustomLinear</a></div><div class="sidebar-section-children"><a href="Cylinder.html">Cylinder</a></div><div class="sidebar-section-children"><a href="GLModel.html">GLModel</a></div><div class="sidebar-section-children"><a href="GLShape.html">GLShape</a></div><div class="sidebar-section-children"><a href="GLShape_GLShape.html">GLShape</a></div><div class="sidebar-section-children"><a href="GLViewer.html">GLViewer</a></div><div class="sidebar-section-children"><a href="GLVolumetricRender.html">GLVolumetricRender</a></div><div class="sidebar-section-children"><a href="Matrix3.html">Matrix3</a></div><div class="sidebar-section-children"><a href="Matrix4.html">Matrix4</a></div><div class="sidebar-section-children"><a href="Quaternion.html">Quaternion</a></div><div class="sidebar-section-children"><a href="ROYGB.html">ROYGB</a></div><div class="sidebar-section-children"><a href="RWB.html">RWB</a></div><div class="sidebar-section-children"><a href="Ray.html">Ray</a></div><div class="sidebar-section-children"><a href="Sinebow.html">Sinebow</a></div><div class="sidebar-section-children"><a href="Sphere.html">Sphere</a></div><div class="sidebar-section-children"><a href="Surface.html">Surface</a></div><div class="sidebar-section-children"><a href="Triangle.html">Triangle</a></div><div class="sidebar-section-children"><a href="Vector2.html">Vector2</a></div><div class="sidebar-section-children"><a href="Vector3.html">Vector3</a></div><div class="sidebar-section-children"><a href="VolumeData.html">VolumeData</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="kv4Yx5z0THf_b8XR4Gje1"><div>Namespaces</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="GLDraw.html">GLDraw</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="ykThSufQWJcKGT1kXzr-A"><div>Tutorials</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="tutorial-code.html">Using 3Dmol within your code</a></div><div class="sidebar-section-children"><a href="tutorial-embeddable.html">Embedding a 3Dmol Viewer</a></div><div class="sidebar-section-children"><a href="tutorial-home.html">3Dmol Tutorials - Home</a></div><div class="sidebar-section-children"><a href="tutorial-learning_environment.html">Active Learning with 3Dmol.js</a></div><div class="sidebar-section-children"><a href="tutorial-url.html">Viewing Molecules with the 3Dmol Server</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="XcP4RUEg6tp7YKHbBVi9E"><div>Interfaces</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="AmbientOcclusionStyle.html">AmbientOcclusionStyle</a></div><div class="sidebar-section-children"><a href="ArrowSpec.html">ArrowSpec</a></div><div class="sidebar-section-children"><a href="AtomSelectionSpec.html">AtomSelectionSpec</a></div><div class="sidebar-section-children"><a href="AtomSpec.html">AtomSpec</a></div><div class="sidebar-section-children"><a href="AtomStyleSpec.html">AtomStyleSpec</a></div><div class="sidebar-section-children"><a href="BondStyle.html">BondStyle</a></div><div class="sidebar-section-children"><a href="BoxSpec.html">BoxSpec</a></div><div class="sidebar-section-children"><a href="CartoonStyleSpec.html">CartoonStyleSpec</a></div><div class="sidebar-section-children"><a href="ClickSphereStyleSpec.html">ClickSphereStyleSpec</a></div><div class="sidebar-section-children"><a href="CrossStyleSpec.html">CrossStyleSpec</a></div><div class="sidebar-section-children"><a href="CurveSpec.html">CurveSpec</a></div><div class="sidebar-section-children"><a href="CustomShapeSpec.html">CustomShapeSpec</a></div><div class="sidebar-section-children"><a href="CylinderSpec.html">CylinderSpec</a></div><div class="sidebar-section-children"><a href="DashedBondSpec.html">DashedBondSpec</a></div><div class="sidebar-section-children"><a href="FogSpec.html">FogSpec</a></div><div class="sidebar-section-children"><a href="IsoSurfaceSpec.html">IsoSurfaceSpec</a></div><div class="sidebar-section-children"><a href="LabelSpec.html">LabelSpec</a></div><div class="sidebar-section-children"><a href="LineSpec.html">LineSpec</a></div><div class="sidebar-section-children"><a href="LineStyleSpec.html">LineStyleSpec</a></div><div class="sidebar-section-children"><a href="OutlineStyle.html">OutlineStyle</a></div><div class="sidebar-section-children"><a href="ParserOptionsSpec.html">ParserOptionsSpec</a></div><div class="sidebar-section-children"><a href="ShapeSpec.html">ShapeSpec</a></div><div class="sidebar-section-children"><a href="SphereSpec.html">SphereSpec</a></div><div class="sidebar-section-children"><a href="SphereStyleSpec.html">SphereStyleSpec</a></div><div class="sidebar-section-children"><a href="StickStyleSpec.html">StickStyleSpec</a></div><div class="sidebar-section-children"><a href="SurfaceStyleSpec.html">SurfaceStyleSpec</a></div><div class="sidebar-section-children"><a href="UnitCellStyleSpec.html">UnitCellStyleSpec</a></div><div class="sidebar-section-children"><a href="ViewStyle.html">ViewStyle</a></div><div class="sidebar-section-children"><a href="ViewerGridSpec.html">ViewerGridSpec</a></div><div class="sidebar-section-children"><a href="ViewerSpec.html">ViewerSpec</a></div><div class="sidebar-section-children"><a href="VolumetricRendererSpec.html">VolumetricRendererSpec</a></div><div class="sidebar-section-children"><a href="WithinSelectionSpec.html">WithinSelectionSpec</a></div><div class="sidebar-section-children"><a href="global.html#XYZ">XYZ</a></div></div><div class="sidebar-section-title with-arrow" data-isopen="false" id="jmKnIXRJjdjZ366ci7cdd"><div>Global</div><svg><use xlink:href="#down-icon"></use></svg></div><div class="sidebar-section-children-container"><div class="sidebar-section-children"><a href="global.html#BCIF">BCIF</a></div><div class="sidebar-section-children"><a href="global.html#CAP">CAP</a></div><div class="sidebar-section-children"><a href="global.html#CDJSON">CDJSON</a></div><div class="sidebar-section-children"><a href="global.html#CIF">CIF</a></div><div class="sidebar-section-children"><a href="global.html#CUBE">CUBE</a></div><div class="sidebar-section-children"><a href="global.html#ColorSpec">ColorSpec</a></div><div class="sidebar-section-children"><a href="global.html#ColorschemeSpec">ColorschemeSpec</a></div><div class="sidebar-section-children"><a href="global.html#GRO">GRO</a></div><div class="sidebar-section-children"><a href="global.html#GradientSpec">GradientSpec</a></div><div class="sidebar-section-children"><a href="global.html#MMTFparser">MMTFparser</a></div><div class="sidebar-section-children"><a href="global.html#MOL2">MOL2</a></div><div class="sidebar-section-children"><a href="global.html#OFFSETS">OFFSETS</a></div><div class="sidebar-section-children"><a href="global.html#PDB">PDB</a></div><div class="sidebar-section-children"><a href="global.html#PQR">PQR</a></div><div class="sidebar-section-children"><a href="global.html#PRMTOP">PRMTOP</a></div><div class="sidebar-section-children"><a href="global.html#SDF">SDF</a></div><div class="sidebar-section-children"><a href="global.html#SurfaceType">SurfaceType</a></div><div class="sidebar-section-children"><a href="global.html#VASP">VASP</a></div><div class="sidebar-section-children"><a href="global.html#XYZ">XYZ</a></div><div class="sidebar-section-children"><a href="global.html#assignPDBBonds">assignPDBBonds</a></div><div class="sidebar-section-children"><a href="global.html#builtinColorSchemes">builtinColorSchemes</a></div><div class="sidebar-section-children"><a href="global.html#builtinGradients">builtinGradients</a></div><div class="sidebar-section-children"><a href="global.html#conversionMatrix3">conversionMatrix3</a></div><div class="sidebar-section-children"><a href="global.html#createViewer">createViewer</a></div><div class="sidebar-section-children"><a href="global.html#createViewerGrid">createViewerGrid</a></div><div class="sidebar-section-children"><a href="global.html#decode">decode</a></div><div class="sidebar-section-children"><a href="global.html#dic">dic</a></div><div class="sidebar-section-children"><a href="global.html#download">download</a></div><div class="sidebar-section-children"><a href="global.html#elementColors">elementColors</a></div><div class="sidebar-section-children"><a href="global.html#get">get</a></div><div class="sidebar-section-children"><a href="global.html#getColorFromStyle">getColorFromStyle</a></div><div class="sidebar-section-children"><a href="global.html#getbin">getbin</a></div><div class="sidebar-section-children"><a href="global.html#parseV3000">parseV3000</a></div><div class="sidebar-section-children"><a href="global.html#setSyncSurface">setSyncSurface</a></div><div class="sidebar-section-children"><a href="global.html#ssColors">ssColors</a></div><div class="sidebar-section-children"><a href="global.html#syncSurface">syncSurface</a></div><div class="sidebar-section-children"><a href="global.html#viewers">viewers</a></div></div></div></div></div><div class="navbar-container" id="VuAckcnZhf"><nav class="navbar"><div class="navbar-left-items"><div class="navbar-item"><a id="" href="https://3dmol.org/doc/index.html" target="">Documentation</a></div><div class="navbar-item"><a id="" href="tutorial-home.html" target="">Tutorials</a></div><div class="navbar-item"><a id="" href="https://github.com/3dmol/3Dmol.js" target="_blank">GitHub</a></div></div><div class="navbar-right-items"><div class="navbar-right-item"><button class="icon-button search-button" aria-label="open-search"><svg><use xlink:href="#search-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button theme-toggle" aria-label="toggle-theme"><svg><use class="theme-svg-use" xlink:href="#dark-theme-icon"></use></svg></button></div><div class="navbar-right-item"><button class="icon-button font-size" aria-label="change-font-size"><svg><use xlink:href="#font-size-icon"></use></svg></button></div></div><nav></nav></nav></div><div class="toc-container"><div class="toc-content"><span class="bold">On this page</span><div id="eed4d2a0bfd64539bb9df78095dec881"></div></div></div><div class="body-wrapper"><div class="main-content"><div class="main-wrapper"><section id="source-page" class="source-page"><header><h1 id="title" class="has-anchor">GLShape.ts</h1></header><article><pre class="prettyprint source lang-js"><code>import { Geometry, Material } from "./WebGL"; import { Sphere, Cylinder, Triangle } from "./WebGL/shapes"; import { Vector3, XYZ } from "./WebGL/math"; import { clamp } from "./WebGL/math"; import { DoubleSide } from "./WebGL"; import { Color, CC, ColorSpec, Colored } from "./colors"; import { MarchingCube } from "./ProteinSurface4"; import { VolumeData } from "./VolumeData"; import { MeshDoubleLambertMaterial, MeshLambertMaterial, Object3D, Coloring, Mesh, LineBasicMaterial, Line, LineStyle } from "./WebGL"; import { CAP, GLDraw } from "./GLDraw" import { subdivide_spline } from "./glcartoon"; import { adjustVolumeStyle, extend, Func, makeFunction } from "./utilities"; import { GradientType } from "./Gradient"; import { AtomSelectionSpec } from "specs"; import { GLViewer } from "GLViewer"; /** * A GLShape is a collection of user specified shapes. * * @class * @extends {ShapeSpec} * @param {number} sid - Unique identifier * @param {ShapeSpec} stylespec - shape style specification */ export class GLShape { // Marching cube, to match with protein surface generation private static ISDONE = 2; private static finalizeGeo(geo) { //to avoid creating a bunch of geometries, we leave geoGroup untruncated //until render is called, at which point we truncate; //successive called up updateGeo will return a new geometry var geoGroup = geo.updateGeoGroup(0); if (geoGroup.vertices > 0) { geoGroup.truncateArrayBuffers(true, true); } }; /* * * @param {Geometry} * geo * @param {Color | colorlike} color */ static updateColor(geo: Geometry, color) { color = color || CC.color(color); geo.colorsNeedUpdate = true; var r, g, b; if (color.constructor !== Array) { r = color.r; g = color.g; b = color.b; } for (let gg in geo.geometryGroups) { let geoGroup = geo.geometryGroups[gg]; let colorArr = geoGroup.colorArray; for (let i = 0, il = geoGroup.vertices; i &lt; il; ++i) { if (color.constructor === Array) { let c = color[i]; r = c.r; g = c.g; b = c.b; } colorArr[i * 3] = r; colorArr[i * 3 + 1] = g; colorArr[i * 3 + 2] = b; } } }; /* * @param {GLShape} * shape * @param {geometryGroup} * geoGroup * @param {ArrowSpec} * spec */ static drawArrow(shape: GLShape, geo: Geometry, spec: ArrowSpec) { var from = spec.start, end = spec.end, radius = spec.radius, radiusRatio = spec.radiusRatio, mid = spec.mid, midoffset = spec.midpos; if (!(from &amp;&amp; end)) return; var geoGroup = geo.updateGeoGroup(51); // vertices var dir = new Vector3(end.x, end.y, end.z).sub(from); if (midoffset) { //absolute offset, convert to relative let length = dir.length(); if (midoffset > 0) mid = midoffset / length; else mid = (length + midoffset) / length; } dir.multiplyScalar(mid); var to = new Vector3(from.x, from.y, from.z).add(dir); var negDir = dir.clone().negate(); let fromv = new Vector3(from.x, from.y, from.z); shape.intersectionShape.cylinder.push(new Cylinder(fromv, to.clone(), radius)); shape.intersectionShape.sphere.push(new Sphere(fromv, radius)); // get orthonormal vector var nvecs = []; nvecs[0] = dir.clone(); if (Math.abs(nvecs[0].x) > 0.0001) nvecs[0].y += 1; else nvecs[0].x += 1; nvecs[0].cross(dir); nvecs[0].normalize(); // another orth vector nvecs[4] = nvecs[0].clone(); nvecs[4].crossVectors(nvecs[0], dir); nvecs[4].normalize(); nvecs[8] = nvecs[0].clone().negate(); nvecs[12] = nvecs[4].clone().negate(); // now quarter positions nvecs[2] = nvecs[0].clone().add(nvecs[4]).normalize(); nvecs[6] = nvecs[4].clone().add(nvecs[8]).normalize(); nvecs[10] = nvecs[8].clone().add(nvecs[12]).normalize(); nvecs[14] = nvecs[12].clone().add(nvecs[0]).normalize(); // eights nvecs[1] = nvecs[0].clone().add(nvecs[2]).normalize(); nvecs[3] = nvecs[2].clone().add(nvecs[4]).normalize(); nvecs[5] = nvecs[4].clone().add(nvecs[6]).normalize(); nvecs[7] = nvecs[6].clone().add(nvecs[8]).normalize(); nvecs[9] = nvecs[8].clone().add(nvecs[10]).normalize(); nvecs[11] = nvecs[10].clone().add(nvecs[12]).normalize(); nvecs[13] = nvecs[12].clone().add(nvecs[14]).normalize(); nvecs[15] = nvecs[14].clone().add(nvecs[0]).normalize(); var start = geoGroup.vertices; var vertexArray = geoGroup.vertexArray; var faceArray = geoGroup.faceArray; var normalArray = geoGroup.normalArray; var lineArray = geoGroup.lineArray; var offset, i, n; // add vertices, opposing vertices paired together for (i = 0, n = nvecs.length; i &lt; n; ++i) { offset = 3 * (start + 3 * i); var bottom = nvecs[i].clone().multiplyScalar(radius).add(from); var top = nvecs[i].clone().multiplyScalar(radius).add(to); var conebase = nvecs[i].clone() .multiplyScalar(radius * radiusRatio).add(to); vertexArray[offset] = bottom.x; vertexArray[offset + 1] = bottom.y; vertexArray[offset + 2] = bottom.z; vertexArray[offset + 3] = top.x; vertexArray[offset + 4] = top.y; vertexArray[offset + 5] = top.z; vertexArray[offset + 6] = conebase.x; vertexArray[offset + 7] = conebase.y; vertexArray[offset + 8] = conebase.z; if (i > 0) { var prev_x = vertexArray[offset - 3]; var prev_y = vertexArray[offset - 2]; var prev_z = vertexArray[offset - 1]; var c = new Vector3(prev_x, prev_y, prev_z); var b = new Vector3(end.x, end.y, end.z), b2 = to.clone(); var a = new Vector3(conebase.x, conebase.y, conebase.z); shape.intersectionShape.triangle.push(new Triangle(a, b, c)); shape.intersectionShape.triangle.push(new Triangle(c.clone(), b2, a.clone())); } } geoGroup.vertices += 48; offset = geoGroup.vertices * 3; // caps vertexArray[offset] = from.x; vertexArray[offset + 1] = from.y; vertexArray[offset + 2] = from.z; vertexArray[offset + 3] = to.x; vertexArray[offset + 4] = to.y; vertexArray[offset + 5] = to.z; vertexArray[offset + 6] = end.x; vertexArray[offset + 7] = end.y; vertexArray[offset + 8] = end.z; geoGroup.vertices += 3; // now faces var face, faceoffset, lineoffset; var t1, t2, t2b, t3, t3b, t4, t1offset, t2offset, t2boffset, t3offset, t3boffset, t4offset; var n1, n2, n3, n4; var fromi = geoGroup.vertices - 3, toi = geoGroup.vertices - 2, endi = geoGroup.vertices - 1; var fromoffset = fromi * 3, tooffset = toi * 3, endoffset = endi * 3; for (i = 0, n = nvecs.length - 1; i &lt; n; ++i) { var ti = start + 3 * i; offset = ti * 3; faceoffset = geoGroup.faceidx; lineoffset = geoGroup.lineidx; t1 = ti; t1offset = t1 * 3; t2 = ti + 1; t2offset = t2 * 3; t2b = ti + 2; t2boffset = t2b * 3; t3 = ti + 4; t3offset = t3 * 3; t3b = ti + 5; t3boffset = t3b * 3; t4 = ti + 3; t4offset = t4 * 3; // face = [t1, t2, t4], [t2, t3, t4]; // face = [t1, t2, t3, t4]; // norm = [nvecs[i], nvecs[i], nvecs[i + 1], nvecs[i + 1]]; n1 = n2 = nvecs[i]; n3 = n4 = nvecs[i + 1]; normalArray[t1offset] = n1.x; normalArray[t2offset] = n2.x; normalArray[t4offset] = n4.x; normalArray[t1offset + 1] = n1.y; normalArray[t2offset + 1] = n2.y; normalArray[t4offset + 1] = n4.y; normalArray[t1offset + 2] = n1.z; normalArray[t2offset + 2] = n2.z; normalArray[t4offset + 2] = n4.z; normalArray[t2offset] = n2.x; normalArray[t3offset] = n3.x; normalArray[t4offset] = n4.x; normalArray[t2offset + 1] = n2.y; normalArray[t3offset + 1] = n3.y; normalArray[t4offset + 1] = n4.y; normalArray[t2offset + 2] = n2.z; normalArray[t3offset + 2] = n3.z; normalArray[t4offset + 2] = n4.z; normalArray[t2boffset] = n2.x; normalArray[t3boffset] = n3.x; normalArray[t2boffset + 1] = n2.y; normalArray[t3boffset + 1] = n3.y; normalArray[t2boffset + 2] = n2.z; normalArray[t3boffset + 2] = n3.z; // sides faceArray[faceoffset] = t1; faceArray[faceoffset + 1] = t2; faceArray[faceoffset + 2] = t4; faceArray[faceoffset + 3] = t2; faceArray[faceoffset + 4] = t3; faceArray[faceoffset + 5] = t4; // caps faceArray[faceoffset + 6] = t1; faceArray[faceoffset + 7] = t4; faceArray[faceoffset + 8] = fromi; faceArray[faceoffset + 9] = t2b; faceArray[faceoffset + 10] = toi; faceArray[faceoffset + 11] = t3b; // arrowhead faceArray[faceoffset + 12] = t2b; faceArray[faceoffset + 13] = endi; faceArray[faceoffset + 14] = t3b; // sides lineArray[lineoffset] = t1; lineArray[lineoffset + 1] = t2; lineArray[lineoffset + 2] = t1; lineArray[lineoffset + 3] = t4; // lineArray[lineoffset+4] = t2, lineArray[lineoffset+5] = t3; lineArray[lineoffset + 4] = t3; lineArray[lineoffset + 5] = t4; // caps lineArray[lineoffset + 6] = t1; lineArray[lineoffset + 7] = t4; // lineArray[lineoffset+10] = t1, lineArray[lineoffset+11] = fromi; // lineArray[lineoffset+12] = t4, lineArray[lineoffset+13] = fromi; lineArray[lineoffset + 8] = t2b; lineArray[lineoffset + 9] = t2; // toi lineArray[lineoffset + 10] = t2b; lineArray[lineoffset + 11] = t3b; lineArray[lineoffset + 12] = t3; lineArray[lineoffset + 13] = t3b; // toi // arrowhead lineArray[lineoffset + 14] = t2b; lineArray[lineoffset + 15] = endi; lineArray[lineoffset + 16] = t2b; lineArray[lineoffset + 17] = t3b; lineArray[lineoffset + 18] = endi; lineArray[lineoffset + 19] = t3b; geoGroup.faceidx += 15; geoGroup.lineidx += 20; } // final face face = [start + 45, start + 46, start + 1, start, start + 47, start + 2]; //norm = [nvecs[15], nvecs[15], nvecs[0], nvecs[0]]; faceoffset = geoGroup.faceidx; lineoffset = geoGroup.lineidx; t1 = face[0]; t1offset = t1 * 3; t2 = face[1]; t2offset = t2 * 3; t2b = face[4]; t2boffset = t2b * 3; t3 = face[2]; t3offset = t3 * 3; t3b = face[5]; t3boffset = t3b * 3; t4 = face[3]; t4offset = t4 * 3; n1 = n2 = nvecs[15]; n3 = n4 = nvecs[0]; normalArray[t1offset] = n1.x; normalArray[t2offset] = n2.x; normalArray[t4offset] = n4.x; normalArray[t1offset + 1] = n1.y; normalArray[t2offset + 1] = n2.y; normalArray[t4offset + 1] = n4.y; normalArray[t1offset + 2] = n1.z; normalArray[t2offset + 2] = n2.z; normalArray[t4offset + 2] = n4.z; normalArray[t2offset] = n2.x; normalArray[t3offset] = n3.x; normalArray[t4offset] = n4.x; normalArray[t2offset + 1] = n2.y; normalArray[t3offset + 1] = n3.y; normalArray[t4offset + 1] = n4.y; normalArray[t2offset + 2] = n2.z; normalArray[t3offset + 2] = n3.z; normalArray[t4offset + 2] = n4.z; normalArray[t2boffset] = n2.x; normalArray[t3boffset] = n3.x; normalArray[t2boffset + 1] = n2.y; normalArray[t3boffset + 1] = n3.y; normalArray[t2boffset + 2] = n2.z; normalArray[t3boffset + 2] = n3.z; // Cap normals dir.normalize(); negDir.normalize(); normalArray[fromoffset] = negDir.x; normalArray[tooffset] = normalArray[endoffset] = dir.x; normalArray[fromoffset + 1] = negDir.y; normalArray[tooffset + 1] = normalArray[endoffset + 1] = dir.y; normalArray[fromoffset + 2] = negDir.z; normalArray[tooffset + 2] = normalArray[endoffset + 2] = dir.z; // Final side faceArray[faceoffset] = t1; faceArray[faceoffset + 1] = t2; faceArray[faceoffset + 2] = t4; faceArray[faceoffset + 3] = t2; faceArray[faceoffset + 4] = t3; faceArray[faceoffset + 5] = t4; // final caps faceArray[faceoffset + 6] = t1; faceArray[faceoffset + 7] = t4; faceArray[faceoffset + 8] = fromi; faceArray[faceoffset + 9] = t2b; faceArray[faceoffset + 10] = toi; faceArray[faceoffset + 11] = t3b; // final arrowhead faceArray[faceoffset + 12] = t2b; faceArray[faceoffset + 13] = endi; faceArray[faceoffset + 14] = t3b; // sides lineArray[lineoffset] = t1; lineArray[lineoffset + 1] = t2; lineArray[lineoffset + 2] = t1; lineArray[lineoffset + 3] = t4; // lineArray[lineoffset+4] = t2, lineArray[lineoffset+5] = t3; lineArray[lineoffset + 4] = t3; lineArray[lineoffset + 5] = t4; // caps lineArray[lineoffset + 6] = t1; lineArray[lineoffset + 7] = t4; // lineArray[lineoffset+10] = t1, lineArray[lineoffset+11] = fromi; // lineArray[lineoffset+12] = t4, lineArray[lineoffset+13] = fromi; lineArray[lineoffset + 8] = t2b; lineArray[lineoffset + 9] = t2; // toi lineArray[lineoffset + 10] = t2b; lineArray[lineoffset + 11] = t3b; lineArray[lineoffset + 12] = t3; lineArray[lineoffset + 13] = t3b; // toi // arrowhead lineArray[lineoffset + 14] = t2b; lineArray[lineoffset + 15] = endi; lineArray[lineoffset + 16] = t2b; lineArray[lineoffset + 17] = t3b; lineArray[lineoffset + 18] = endi; lineArray[lineoffset + 19] = t3b; geoGroup.faceidx += 15; geoGroup.lineidx += 20; }; // Update a bounding sphere's position and radius // from list of centroids and new points /* * @param {Sphere} * sphere * @param {Object} * components, centroid of all objects in shape * @param {Array} * points, flat array of all points in shape * @param {int} numPoints, number of valid poitns in points */ static updateBoundingFromPoints(sphere: Sphere, components, points, numPoints: number) { sphere.center.set(0, 0, 0); //previously I weighted each component's center equally, but I think //it is better to use all points let xmin = Infinity, ymin = Infinity, zmin = Infinity; let xmax = -Infinity, ymax = -Infinity, zmax = -Infinity; if (sphere.box) { xmin = sphere.box.min.x; xmax = sphere.box.max.x; ymin = sphere.box.min.y; ymax = sphere.box.max.y; zmin = sphere.box.min.z; zmax = sphere.box.max.z; } for (let i = 0, il = numPoints; i &lt; il; i++) { var x = points[i * 3], y = points[i * 3 + 1], z = points[i * 3 + 2]; if (x &lt; xmin) xmin = x; if (y &lt; ymin) ymin = y; if (z &lt; zmin) zmin = z; if (x > xmax) xmax = x; if (y > ymax) ymax = y; if (z > zmax) zmax = z; } sphere.center.set((xmax + xmin) / 2, (ymax + ymin) / 2, (zmax + zmin) / 2); sphere.radius = sphere.center.distanceTo({ x: xmax, y: ymax, z: zmax }); sphere.box = { min: { x: xmin, y: ymin, z: zmin }, max: { x: xmax, y: ymax, z: zmax } }; }; //helper function for adding an appropriately sized mesh private static addCustomGeo(shape: GLShape, geo: Geometry, mesh, color, clickable) { var geoGroup = geo.addGeoGroup(); var vertexArr = mesh.vertexArr, normalArr = mesh.normalArr, faceArr = mesh.faceArr; geoGroup.vertices = vertexArr.length; geoGroup.faceidx = faceArr.length; var offset, v, a, b, c, i, il, r, g; var vertexArray = geoGroup.vertexArray; var colorArray = geoGroup.colorArray; if (color.constructor !== Array) { r = color.r; g = color.g; b = color.b; } for (i = 0, il = geoGroup.vertices; i &lt; il; ++i) { offset = i * 3; v = vertexArr[i]; vertexArray[offset] = v.x; vertexArray[offset + 1] = v.y; vertexArray[offset + 2] = v.z; if (color.constructor === Array) { c = color[i]; r = c.r; g = c.g; b = c.b; } colorArray[offset] = r; colorArray[offset + 1] = g; colorArray[offset + 2] = b; } if (clickable) { for (i = 0, il = geoGroup.faceidx / 3; i &lt; il; ++i) { offset = i * 3; a = faceArr[offset]; b = faceArr[offset + 1]; c = faceArr[offset + 2]; var vA = new Vector3(), vB = new Vector3(), vC = new Vector3(); shape.intersectionShape.triangle.push(new Triangle(vA.copy(vertexArr[a]), vB.copy(vertexArr[b]), vC.copy(vertexArr[c]))); } } if (clickable) { var center = new Vector3(0, 0, 0); var cnt = 0; for (let g = 0; g &lt; geo.geometryGroups.length; g++) { center.add(geo.geometryGroups[g].getCentroid()); cnt++; } center.divideScalar(cnt); GLShape.updateBoundingFromPoints(shape.boundingSphere, { centroid: center }, vertexArray, geoGroup.vertices); } geoGroup.faceArray = new Uint16Array(faceArr); geoGroup.truncateArrayBuffers(true, true); if (normalArr.length &lt; geoGroup.vertices) geoGroup.setNormals(); else { var normalArray = geoGroup.normalArray = new Float32Array(geoGroup.vertices * 3); var n; for (i = 0, il = geoGroup.vertices; i &lt; il; ++i) { offset = i * 3; n = normalArr[i]; normalArray[offset] = n.x; normalArray[offset + 1] = n.y; normalArray[offset + 2] = n.z; } } geoGroup.setLineIndices(); geoGroup.lineidx = geoGroup.lineArray.length; }; // handles custom shape generation from user supplied arrays // May need to generate normal and/or line indices /* * @param {$3Dmol.GLShape} * shape * @param {geometry} * geo * @param {CustomShapeSpec} * customSpec */ static drawCustom = function (shape: GLShape, geo: Geometry, customSpec: CustomShapeSpec) { var mesh = customSpec; var vertexArr = mesh.vertexArr; var faceArr = mesh.faceArr; if (vertexArr.length === 0 || faceArr.length === 0) { console .warn("Error adding custom shape component: No vertices and/or face indices supplied!"); } var color = customSpec.color; if (typeof (color) == 'undefined') { color = shape.color; } color = CC.color(color); //var firstgeo = geo.geometryGroups.length; var splits = splitMesh(mesh); for (var i = 0, n = splits.length; i &lt; n; i++) { GLShape.addCustomGeo(shape, geo, splits[i], splits[i].colorArr ? splits[i].colorArr : color, customSpec.clickable); } }; /* * * @param {$3Dmol.GLShape} * shape * @param {ShapeSpec} * stylespec * @returns {undefined} */ static updateFromStyle(shape: GLShape, stylespec: ShapeSpec) { if (typeof (stylespec.color) != 'undefined') { shape.color = stylespec.color || new Color(); if (!(stylespec.color instanceof Color)) shape.color = CC.color(stylespec.color); } else { shape.color = CC.color(0); } shape.wireframe = stylespec.wireframe ? true : false; //opacity is the preferred nomenclature, support alpha for backwards compat shape.opacity = stylespec.alpha ? clamp(stylespec.alpha, 0.0, 1.0) : 1.0; if (typeof (stylespec.opacity) != 'undefined') { shape.opacity = clamp(stylespec.opacity, 0.0, 1.0); } shape.side = (stylespec.side !== undefined) ? stylespec.side : DoubleSide; shape.linewidth = typeof (stylespec.linewidth) == 'undefined' ? 1 : stylespec.linewidth; // Click handling shape.clickable = stylespec.clickable ? true : false; shape.callback = makeFunction(stylespec.callback); shape.hoverable = stylespec.hoverable ? true : false; shape.hover_callback = makeFunction(stylespec.hover_callback); shape.unhover_callback = makeFunction(stylespec.unhover_callback); shape.contextMenuEnabled = !!stylespec.contextMenuEnabled; shape.hidden = stylespec.hidden; shape.frame = stylespec.frame; }; boundingSphere: Sphere; intersectionShape: any; color: any = 0xffffff; hidden = false; wireframe = false; opacity = 1; linewidth = 1; clickable = false; callback: Func; hoverable = false; hover_callback: Func; unhover_callback: Func; contextMenuEnabled: boolean = false; frame: any; side = DoubleSide; shapePosition: any; private geo: Geometry; private linegeo: Geometry; private stylespec: any; private components: any; private shapeObj: any; private renderedShapeObj: any; /** * Custom renderable shape * * @constructor * * @param {ShapeSpec} stylespec */ constructor(stylespec: ShapeSpec) { this.stylespec = stylespec || {}; this.boundingSphere = new Sphere(); /** @type {IntersectionShapes} */ this.intersectionShape = { sphere: [], cylinder: [], line: [], triangle: [] }; GLShape.updateFromStyle(this, this.stylespec); // Keep track of shape components and their centroids this.components = []; this.shapeObj = null; this.renderedShapeObj = null; this.geo = new Geometry(true); this.linegeo = new Geometry(true); }; /** Update shape with new style specification * @param {ShapeSpec} newspec @example let sphere = viewer.addSphere({center:{x:0,y:0,z:0},radius:10.0,color:'red'}); sphere.updateStyle({color:'yellow',opacity:0.5}); viewer.render(); */ updateStyle(newspec: ShapeSpec) { for (var prop in newspec) { this.stylespec[prop] = newspec[prop]; } GLShape.updateFromStyle(this, this.stylespec); if (newspec.voldata &amp;&amp; newspec.volscheme) { adjustVolumeStyle(newspec); //convert volumetric data into colors const scheme = newspec.volscheme; const voldata = newspec.voldata; const cc = CC; const range = scheme.range() || [-1, 1]; this.geo.setColors(function (x, y, z) { let val = voldata.getVal(x, y, z); let col = cc.color(scheme.valueToHex(val, range)); return col; }); delete this.color; } }; /** * Creates a custom shape from supplied vertex and face arrays * @param {CustomShapeSpec} customSpec */ public addCustom(customSpec: CustomShapeSpec) { customSpec.vertexArr = customSpec.vertexArr || []; customSpec.faceArr = customSpec.faceArr || []; customSpec.normalArr = customSpec.normalArr || []; // will split mesh as needed GLShape.drawCustom(this, this.geo, customSpec); }; /** * Creates a sphere shape * @param {SphereSpec} sphereSpec @example viewer.addSphere({center:{x:0,y:0,z:0},radius:10.0,color:'red'}); viewer.render(); */ public addSphere(sphereSpec: SphereSpec) { if (!sphereSpec.center) { sphereSpec.center = new Vector3(0, 0, 0); } sphereSpec.radius = sphereSpec.radius ? clamp(sphereSpec.radius, 0, Infinity) : 1.5; sphereSpec.color = CC.color(sphereSpec.color); this.intersectionShape.sphere.push(new Sphere(sphereSpec.center, sphereSpec.radius)); GLDraw.drawSphere(this.geo, sphereSpec.center, sphereSpec.radius, sphereSpec.color as Colored, sphereSpec.quality); this.components.push({ centroid: new Vector3(sphereSpec.center.x, sphereSpec.center.y, sphereSpec.center.z) }); var geoGroup = this.geo.updateGeoGroup(0); GLShape.updateBoundingFromPoints(this.boundingSphere, this.components, geoGroup.vertexArray, geoGroup.vertices); }; /** * Creates a box * @param {BoxSpec} boxSpec @example var shape = viewer.addShape({color:'red'}); shape.addBox({corner: {x:1,y:2,z:0}, dimensions: {w: 4, h: 2, d: 6}}); shape.addBox({corner: {x:-5,y:-3,z:0}, dimensions: { w: {x:1,y:1,z:0}, h: {x:-1,y:1,z:0}, d: {x:0,y:0,z:1} }}); viewer.zoomTo(); viewer.rotate(30); viewer.render(); */ public addBox(boxSpec: BoxSpec) { var dim = boxSpec.dimensions || { w: 1, h: 1, d: 1 }; //dimensions may be scalar or vector quantities var w: XYZ; if (typeof (dim.w) == "number") { w = { x: dim.w, y: 0, z: 0 }; } else { w = dim.w; } var h: XYZ; if (typeof (dim.h) == "number") { h = { x: 0, y: dim.h, z: 0 }; } else { h = dim.h; } var d: XYZ; if (typeof (dim.d) == "number") { d = { x: 0, y: 0, z: dim.d }; } else { d = dim.d; } //can position using corner OR center var c = boxSpec.corner; if (c == undefined) { if (boxSpec.center !== undefined) { c = { x: boxSpec.center.x - 0.5 * (w.x + h.x + d.x), y: boxSpec.center.y - 0.5 * (w.y + h.y + d.y), z: boxSpec.center.z - 0.5 * (w.z + h.z + d.z) }; } else { // default to origin c = { x: 0, y: 0, z: 0 }; } } //8 vertices var uv = [{ x: c.x, y: c.y, z: c.z }, { x: c.x + w.x, y: c.y + w.y, z: c.z + w.z }, { x: c.x + h.x, y: c.y + h.y, z: c.z + h.z }, { x: c.x + w.x + h.x, y: c.y + w.y + h.y, z: c.z + w.z + h.z }, { x: c.x + d.x, y: c.y + d.y, z: c.z + d.z }, { x: c.x + w.x + d.x, y: c.y + w.y + d.y, z: c.z + w.z + d.z }, { x: c.x + h.x + d.x, y: c.y + h.y + d.y, z: c.z + h.z + d.z }, { x: c.x + w.x + h.x + d.x, y: c.y + w.y + h.y + d.y, z: c.z + w.z + h.z + d.z }]; //but.. so that we can have sharp issues, we want a unique normal //for each face - since normals are associated with vertices, need to duplicate //bottom // 0 1 // 2 3 //top // 4 5 // 6 7 var verts = []; var faces = []; //bottom verts.splice(verts.length, 0, uv[0], uv[1], uv[2], uv[3]); faces.splice(faces.length, 0, 0, 2, 1, 1, 2, 3); var foff = 4; //front verts.splice(verts.length, 0, uv[2], uv[3], uv[6], uv[7]); faces.splice(faces.length, 0, foff + 0, foff + 2, foff + 1, foff + 1, foff + 2, foff + 3); foff += 4; //back verts.splice(verts.length, 0, uv[4], uv[5], uv[0], uv[1]); faces.splice(faces.length, 0, foff + 0, foff + 2, foff + 1, foff + 1, foff + 2, foff + 3); foff += 4; //top verts.splice(verts.length, 0, uv[6], uv[7], uv[4], uv[5]); faces.splice(faces.length, 0, foff + 0, foff + 2, foff + 1, foff + 1, foff + 2, foff + 3); foff += 4; //right verts.splice(verts.length, 0, uv[3], uv[1], uv[7], uv[5]); faces.splice(faces.length, 0, foff + 0, foff + 2, foff + 1, foff + 1, foff + 2, foff + 3); foff += 4; //left verts.splice(verts.length, 0, uv[2], uv[6], uv[0], uv[4]); // fix: was 2 0 6 4 , was flipped! will this ruin anything? // and is this the reason for having double sided lambert shading? the box had a flipped face faces.splice(faces.length, 0, foff + 0, foff + 2, foff + 1, foff + 1, foff + 2, foff + 3); foff += 4; var spec = extend({}, boxSpec); spec.vertexArr = verts; spec.faceArr = faces; spec.normalArr = []; GLShape.drawCustom(this, this.geo, spec); var centroid = new Vector3(); this.components.push({ centroid: centroid.addVectors(uv[0], uv[7]).multiplyScalar(0.5) }); var geoGroup = this.geo.updateGeoGroup(0); GLShape.updateBoundingFromPoints(this.boundingSphere, this.components, geoGroup.vertexArray, geoGroup.vertices); }; /** * Creates a cylinder shape * @param {CylinderSpec} cylinderSpec @example viewer.addCylinder({start:{x:0.0,y:0.0,z:0.0}, end:{x:10.0,y:0.0,z:0.0}, radius:1.0, fromCap:1, toCap:2, color:'red', hoverable:true, clickable:true, callback:function(){ this.color.setHex(0x00FFFF00);viewer.render( );}, hover_callback: function(){ viewer.render( );}, unhover_callback: function(){ this.color.setHex(0xFF000000);viewer.render( );} }); viewer.addCylinder({start:{x:0.0,y:2.0,z:0.0}, end:{x:0.0,y:10.0,z:0.0}, radius:0.5, fromCap:false, toCap:true, color:'teal'}); viewer.addCylinder({start:{x:15.0,y:0.0,z:0.0}, end:{x:20.0,y:0.0,z:0.0}, radius:1.0, color:'black', fromCap:false, toCap:false}); viewer.render(); */ public addCylinder(cylinderSpec: CylinderSpec) { var start: Vector3; var end: Vector3; if (!cylinderSpec.start) { start = new Vector3(0, 0, 0); } else { start = new Vector3(cylinderSpec.start.x || 0, cylinderSpec.start.y || 0, cylinderSpec.start.z || 0); } if (!cylinderSpec.end) { end = new Vector3(0, 0, 0); } else { end = new Vector3(cylinderSpec.end.x, cylinderSpec.end.y || 0, cylinderSpec.end.z || 0); if (typeof (end.x) == 'undefined') end.x = 3; //show something even if undefined } var radius = cylinderSpec.radius || 0.1; var color = CC.color(cylinderSpec.color); this.intersectionShape.cylinder.push(new Cylinder(start, end, radius)); GLDraw.drawCylinder(this.geo, start, end, radius, color, cy