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3d-tiles-renderer

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https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification

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import { Vector3, Matrix4, Ray } from 'three'; export enum Frames {} export const ENU_FRAME: Frames; export const CAMERA_FRAME: Frames; export const OBJECT_FRAME: Frames; export class Ellipsoid { radius: Vector3; name: string; constructor( x: number, y: number, z: number ); getCartographicToPosition( lat: number, lon: number, height: number, target: Vector3 ): Vector3; getPositionToCartographic( pos: Vector3, target: object ): { lat: number, lon: number, height: number }; getCartographicToNormal( lat: number, lon: number, target: Vector3 ): Vector3; getPositionToNormal( pos: Vector3, target: Vector3 ): Vector3; getPositionToSurfacePoint( pos: Vector3, target: Vector3 ): Vector3; getPositionElevation( pos: Vector3 ): number; getEastNorthUpFrame( lat: number, lon: number, height: number, target: Matrix4 ): Matrix4; getOrientedEastNorthUpFrame( lat: number, lon: number, height: number, az: number, el: number, roll: number, target: Matrix4 ): Matrix4; getEastNorthUpAxes( lat: number, lon: number, vecEast: Vector3, vecNorth: Vector3, vecUp: Vector3, pos?: Vector3 ): void; getObjectFrame( lat: number, lon: number, height: number, az: number, el: number, roll: number, target: Matrix4, frame?: Frames ): Matrix4; getCartographicFromObjectFrame( matrix: Matrix4, target: object, frame?: Frames ) : { lat: number, lon: number, height: number, azimuth: number, elevation: number, roll: number }; closestPointToRayEstimate( ray: Ray, target: Vector3 ): Vector3; intersectRay( ray: Ray, target: Vector3 ): Vector3 | null; calculateHorizonDistance( latitude: number, elevation: number ): number; calculateEffectiveRadius( latitude: number ): number; copy( source: Ellipsoid ): Ellipsoid; clone(): Ellipsoid; }