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3d-tiles-renderer

Version:

https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification

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import { CanvasTexture } from 'three'; export interface GlyphSlot { x: number; y: number; w: number; h: number; } export interface DrawPathOptions { fillStyle?: string | null; strokeStyle?: string | null; lineWidth?: number; } export interface DrawSVGOptions { fillStyle?: string | null; strokeStyle?: string | null; strokeWidth?: number; iconScale?: number; } export class MVTGlyphAtlasTexture extends CanvasTexture { readonly slotSize: number; readonly isFull: boolean; constructor( slotCount: number, slotSize: number ); has( key: string ): boolean; get( key: string ): GlyphSlot | null; getSlotSize( target: { set( x: number, y: number ): unknown } ): typeof target; getUV( key: string ): { x: number; y: number; w: number; h: number } | null; drawChar( key: string, char: string, options?: { font?: string; color?: string } ): GlyphSlot; drawImage( key: string, image: HTMLImageElement | HTMLCanvasElement | ImageBitmap ): GlyphSlot; drawPath( key: string, path2D: Path2D, options?: DrawPathOptions ): GlyphSlot; drawSVG( key: string, svgText: string, options?: DrawSVGOptions ): GlyphSlot; release( key: string ): void; resize( slotCount: number, slotSize?: number ): void; clear(): void; }