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3d-tiles-renderer

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https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification

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# 3D Tiles Renderer for Babylon JS Implementation of the TilesRendererBase class for Babylon js. See the [API reference](./API.md) for full class and method documentation. [Dingo Gap Mars dataset](https://nasa-ammos.github.io/3DTilesRendererJS/babylonjs/index.html) [Google Photorealistic Tiles](https://nasa-ammos.github.io/3DTilesRendererJS/babylonjs/googleMapsAerial.html) [Google Photorealistic Tiles + Geospatial Camera Demo](https://demos.babylonjs.com/3d-tiles/) The current implementation has the below limitations: - Only supports scenes in right-handed mode (`scene.useRightHandedSystem = true`). - BoundingBox + Frustum checks are using axis-aligned bounding boxes (rather than Oriented Bounding Boxes), causing false positives. - Does not yet support the 3DTile boundingRegion. - Limited caching of tiles. - I3DM and PNTS are not supported. # Examples | Link | Description | | --- | --- | | [Dingo Gap Mars](https://nasa-ammos.github.io/3DTilesRendererJS/babylonjs/mars.html) | Uses ArcRotate camera. Example code in example/babylonjs/index.js | | [Google Photorealistic Tiles](https://nasa-ammos.github.io/3DTilesRendererJS/babylonjs/googleMapsAerial.html) | Uses GeospatialCamera. Example code in example/babylonjs/googleMapsAerial.js | # Use ```js import { Engine, Scene } from '@babylonjs/core'; import { TilesRenderer } from '3d-tiles-renderer/babylonjs'; // create engine const canvas = document.getElementById( 'renderCanvas' ); const engine = new Engine( canvas, true ); // right handed coordinate system is required const scene = new Scene( engine ); scene.useRightHandedSystem = true; // create the babylon tile renderer const tiles = new TilesRenderer( TILESET_URL, scene ); // ... initialize the camera // update the tiles scene.onBeforeRenderObservable.add( () => { tiles.update(); } ); // render the scene engine.runRenderLoop( () => { scene.render(); } ); ```