3d-tiles-renderer
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
26 lines (22 loc) • 976 B
TypeScript
import { Box3, Frustum, Matrix4, Ray, Sphere, Vector3 } from 'three';
import { OBB } from './OBB.js';
import { EllipsoidRegion } from './EllipsoidRegion.js';
export class TileBoundingVolume {
sphere?: Sphere;
obb?: OBB;
region?: EllipsoidRegion;
regionObb?: OBB;
constructor();
intersectsRay( ray: Ray ): boolean;
intersectRay( ray: Ray, target?: Vector3 ): Vector3 | null;
distanceToPoint( point: Vector3 ): number;
intersectsFrustum( frustum: Frustum ): boolean;
intersectsSphere( sphere: Sphere ): boolean;
intersectsOBB( obb: OBB ): boolean;
getOBB( targetBox: Box3, targetMatrix: Matrix4 ): void;
getAABB( target: Box3 ): void;
getSphere( target: Sphere ): void;
setObbData( data: number[], transform: Matrix4 ): void;
setSphereData( x: number, y: number, z: number, radius: number, transform: Matrix4 ): void;
setRegionData( ellipsoid: number, west: number, south: number, east: number, north: number, minHeight: number, maxHeight: number ): void;
}