3d-tiles-renderer
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
44 lines (28 loc) • 1.09 kB
TypeScript
import { TileBoundingVolume, TilesRenderer, OBB } from '3d-tiles-renderer/three';
import { Tile } from '3d-tiles-renderer/core';
import { Sphere, Ray } from 'three';
declare class BaseRegion {
errorTarget: number;
mask: boolean;
constructor( options?: { errorTarget?: number, mask?: boolean } );
intersectsTile( boundingVolume: TileBoundingVolume, tile: Tile, tilesRenderer: TilesRenderer ): boolean
calculateError( tile: Tile, tilesRenderer: TilesRenderer ): number
}
export class LoadRegionPlugin {
addRegion( region: BaseRegion ): void;
removeRegion( region: BaseRegion ): void;
hasRegion( region: BaseRegion ): void;
clearRegions(): void;
}
export class OBBRegion extends BaseRegion {
obb: OBB;
constructor( options?: { errorTarget?: number, mask?: boolean, obb?: OBB } );
}
export class RayRegion extends BaseRegion {
ray: Ray;
constructor( options?: { errorTarget?: number, mask?: boolean, ray?: Ray } );
}
export class SphereRegion extends BaseRegion {
sphere: Sphere;
constructor( options?: { errorTarget?: number, mask?: boolean, sphere?: Sphere } );
}