3d-tiles-renderer
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
28 lines (22 loc) • 746 B
TypeScript
import { Matrix4, Box3, Vector3, Plane, Ray, Sphere } from 'three';
import { ExtendedFrustum } from './ExtendedFrustum.js';
export class OBB {
box: Box3;
transform: Matrix4;
inverseTransform: Matrix4;
points: Vector3[];
planes: Plane[];
constructor( box: Box3, transform: Matrix4 )
copy(): this;
clone(): OBB;
clampPoint( point: Vector3, result: Vector3 ): Vector3;
distanceToPoint( point: Vector3 ): number;
containsPoint( point: Vector3 ): boolean;
intersectsRay( ray: Ray ): boolean;
intersectRay( ray: Ray, target: Vector3 ): Vector3 | null;
update(): void;
updatePlanes(): void;
intersectsFrustum( frustum: ExtendedFrustum ): boolean;
intersectsOBB( obb: OBB ): boolean;
intersectsSphere( sphere: Sphere ): boolean;
}