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3d-tiles-renderer

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https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification

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import { CoordinateSystem, Frustum, Matrix4, Vector3 } from 'three'; export class ExtendedFrustum extends Frustum { points: Vector3[]; constructor() setFromProjectionMatrix( m: Matrix4, coordinateSystem?: CoordinateSystem ): this; calculateFrustumPoints(): void; }