3d-tiles-renderer
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
38 lines (29 loc) • 1.36 kB
TypeScript
import { Vector3, Matrix4 } from 'three';
export enum Frames {}
export const ENU_FRAME: Frames;
export const CAMERA_FRAME: Frames;
export const OBJECT_FRAME: Frames;
export class Ellipsoid {
radius: Vector3;
name: string;
constructor( x: number, y: number, z: number );
getCartographicToPosition( lat: number, lon: number, height: number, target: Vector3 ): Vector3;
getPositionToCartographic( pos: Vector3, target: object ): { lat: number, lon: number, height: number };
getCartographicToNormal( lat: number, lon: number, target: Vector3 ): Vector3;
getPositionToNormal( pos: Vector3, target: Vector3 ): Vector3;
getPositionToSurfacePoint( pos: Vector3, target: Vector3 ): Vector3;
getAzElRollFromRotationMatrix(
lat: number, lon: number, rotationMatrix: Matrix4,
target: object, frame: Frames,
): { azimuth: number, elevation: number, roll: number };
getRotationMatrixFromAzElRoll(
lat: number, lon: number, az: number, el: number, roll: number,
target: Matrix4, frame: Frames,
): Matrix4;
getFrame(
lat: number, lon: number, az: number, el: number, roll: number, height: number,
target: Matrix4, frame: Frames,
): Matrix4;
getEastNorthUpFrame( lat: number, lon: number, target: Matrix4 ): Matrix4;
getEastNorthUpAxes( lat: number, lon: number, vecEast: Vector3, vecNorth: Vector3, vecUp: Vector3, point?: Vector3 ): void;
}