2d-physics-engine
Version:
A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript
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{
"name": "2d-physics-engine",
"version": "1.1.0",
"description": "A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript",
"type": "module",
"main": "./dist/index.js",
"module": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js",
"default": "./dist/index.js"
}
},
"files": [
"dist",
"README.md",
"LICENSE"
],
"scripts": {
"dev": "vite --open",
"build": "tsc -p tsconfig.build.json",
"build:lib": "npm run build",
"build:demo": "vite build",
"preview": "vite preview",
"prepublishOnly": "npm run build && npm test",
"format": "prettier . --write",
"format-check": "prettier . --check",
"test": "jest"
},
"keywords": [
"physics",
"2d",
"physics-engine",
"game-engine",
"ecs",
"entity-component-system",
"collision-detection",
"rigidbody",
"typescript",
"canvas"
],
"author": "",
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/danyalready/2d-physics-engine.git"
},
"bugs": {
"url": "https://github.com/danyalready/2d-physics-engine/issues"
},
"homepage": "https://github.com/danyalready/2d-physics-engine#readme",
"devDependencies": {
"@babel/preset-env": "^7.23.5",
"@types/jest": "^29.5.10",
"babel-jest": "^29.7.0",
"jest": "^29.7.0",
"jest-environment-jsdom": "^29.7.0",
"prettier": "^3.1.1",
"ts-jest": "^29.1.1",
"typescript": "^5.2.2",
"vite": "^5.0.0"
}
}