UNPKG

2d-physics-engine

Version:

A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

6 lines 234 B
import { Scene } from '../core/Scene'; export declare abstract class System { abstract readonly needsFixedUpdate: boolean; abstract update(deltaTime: number, scene: Scene): void; } //# sourceMappingURL=System.abstract.d.ts.map