UNPKG

2d-physics-engine

Version:

A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

12 lines 333 B
import { Entity } from './Entity'; export declare class Scene { private entities; private entityCache; addEntity(entity: Entity): void; removeEntity(entity: Entity): void; getEntities(): Entity[]; update(deltaTime: number): void; onLoad(): void; onUnload(): void; } //# sourceMappingURL=Scene.d.ts.map