2d-physics-engine
Version:
A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript
12 lines • 333 B
TypeScript
import { Entity } from './Entity';
export declare class Scene {
private entities;
private entityCache;
addEntity(entity: Entity): void;
removeEntity(entity: Entity): void;
getEntities(): Entity[];
update(deltaTime: number): void;
onLoad(): void;
onUnload(): void;
}
//# sourceMappingURL=Scene.d.ts.map