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2d-physics-engine

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A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

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import { Vector2 } from '../math/Vector2'; import { Component } from './Component.abstract'; interface RigidbodyOptions { mass?: number; restitution?: number; friction?: number; } export declare class Rigidbody extends Component { readonly componentId: symbol; private velocity; private angularVelocity; private forces; private torque; private mass; private inertia; private restitution; private friction; constructor(options?: RigidbodyOptions); update(): void; getVelocity(): Vector2; setVelocity(velocity: Vector2): void; getAngularVelocity(): number; setAngularVelocity(angularVelocity: number): void; getMass(): number; getInverseMass(): number; getInertia(): number; getAccumulatedForces(): Vector2; getTorque(): number; addForce(force: Vector2): void; addTorque(torque: number): void; clearForces(): void; getRestitution(): number; getFriction(): number; } export {}; //# sourceMappingURL=Rigidbody.component.d.ts.map