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2d-physics-engine

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A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

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import { Component } from '../Component.abstract'; export class Drawer extends Component { constructor() { super(...arguments); Object.defineProperty(this, "componentId", { enumerable: true, configurable: true, writable: true, value: Symbol('Drawer') }); } update() { } } //# sourceMappingURL=Drawer.component.js.map