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2d-physics-engine

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A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

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import { Component } from '../Component.abstract'; import { Transform } from '../Transform.component'; export declare abstract class Drawer extends Component { readonly componentId: symbol; abstract draw(canvasCtx: CanvasRenderingContext2D, transform: Transform): void; update(): void; } //# sourceMappingURL=Drawer.component.d.ts.map