2d-physics-engine
Version:
A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript
8 lines • 346 B
TypeScript
import { Component } from '../Component.abstract';
import { Transform } from '../Transform.component';
export declare abstract class Drawer extends Component {
readonly componentId: symbol;
abstract draw(canvasCtx: CanvasRenderingContext2D, transform: Transform): void;
update(): void;
}
//# sourceMappingURL=Drawer.component.d.ts.map