2d-physics-engine
Version:
A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript
8 lines • 330 B
TypeScript
import { Transform } from '../Transform.component';
import { Drawer } from './Drawer.component';
export declare class CircleDrawer extends Drawer {
private radius;
constructor(radius: number);
draw(canvasCtx: CanvasRenderingContext2D, transform: Transform): void;
}
//# sourceMappingURL=CircleDrawer.component.d.ts.map