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2d-physics-engine

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A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

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import { Transform } from '../Transform.component'; import { Drawer } from './Drawer.component'; export declare class CircleDrawer extends Drawer { private radius; constructor(radius: number); draw(canvasCtx: CanvasRenderingContext2D, transform: Transform): void; } //# sourceMappingURL=CircleDrawer.component.d.ts.map