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2d-physics-engine

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A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript

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import { Entity } from '../core/Entity'; import { InputManager } from '../core/InputManager'; import { Component } from './Component.abstract'; export declare class Controller extends Component { private readonly inputManager; private readonly moveForce; readonly componentId: symbol; constructor(inputManager: InputManager, moveForce: number); update(_deltaTime: number, parentEntity: Entity): void; } //# sourceMappingURL=Controller.component.d.ts.map