2d-dungeon
Version:
prodecural dungeon generator for games
47 lines (40 loc) • 895 B
TypeScript
declare module "2d-dungeon" {
export interface DungeonConfig {
size?: number[];
seed?: string;
rooms?: Rooms;
max_corridor_length?: number;
min_corridor_length?: number;
corridor_density?: number;
symmetric_rooms?: boolean;
interconnects?: number;
max_interconnect_length?: number;
room_count?: number;
}
export interface Rooms {
initial?: Room;
any?: Omit<Room, "position">;
}
export interface Room {
min_size?: number[];
max_size?: number[];
max_exits?: number;
position?: number[];
}
export class Dungeon {
constructor(config?: DungeonConfig);
generate(): void;
minx: number;
miny: number;
maxx: number;
maxy: number;
walls: {
rows: boolean[][];
};
}
export function createDungeon(
size: number,
scale: number,
options: DungeonConfig
): boolean[][];
}