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2048-board-renderer

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"use strict"; var __values = (this && this.__values) || function(o) { var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0; if (m) return m.call(o); if (o && typeof o.length === "number") return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined."); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var createBackgroundTiles_1 = __importDefault(require("./createBackgroundTiles")); var createStylesheet_1 = __importDefault(require("./createStylesheet")); var newGameContainer = function (boardMeta) { var e_1, _a; var aspectRatio = boardMeta.rows / boardMeta.cols; var rootElement = document.createElement('div'); rootElement.classList.add('game_container'); var stylesheet = (0, createStylesheet_1.default)(); rootElement.appendChild(stylesheet); var resizeHelper = document.createElement('div'); resizeHelper.classList.add('resize_helper'); rootElement.appendChild(resizeHelper); var resizeHeight = function () { resizeHelper.style.height = "".concat(rootElement.clientWidth * aspectRatio, "px"); resizeHelper.style.fontSize = "".concat((rootElement.clientWidth / boardMeta.cols) * 0.5, "px"); }; resizeHeight(); new ResizeObserver(function () { return resizeHeight(); }).observe(rootElement); try { for (var _b = __values((0, createBackgroundTiles_1.default)(boardMeta)), _c = _b.next(); !_c.done; _c = _b.next()) { var backgroundTileEl = _c.value; resizeHelper.appendChild(backgroundTileEl); } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_1) throw e_1.error; } } var tilesContainer = document.createElement('div'); tilesContainer.classList.add('tiles_container'); resizeHelper.appendChild(tilesContainer); var addTiles = function (tileEls) { var e_2, _a; try { for (var tileEls_1 = __values(tileEls), tileEls_1_1 = tileEls_1.next(); !tileEls_1_1.done; tileEls_1_1 = tileEls_1.next()) { var tileEl = tileEls_1_1.value; tilesContainer.appendChild(tileEl); } } catch (e_2_1) { e_2 = { error: e_2_1 }; } finally { try { if (tileEls_1_1 && !tileEls_1_1.done && (_a = tileEls_1.return)) _a.call(tileEls_1); } finally { if (e_2) throw e_2.error; } } }; var clearTiles = function () { tilesContainer.innerHTML = ''; }; return { rootElement: rootElement, addTiles: addTiles, clearTiles: clearTiles }; }; exports.default = newGameContainer;