2048-board-renderer
Version:
2048 board renderer
73 lines (72 loc) • 3.06 kB
JavaScript
;
var __values = (this && this.__values) || function(o) {
var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
if (m) return m.call(o);
if (o && typeof o.length === "number") return {
next: function () {
if (o && i >= o.length) o = void 0;
return { value: o && o[i++], done: !o };
}
};
throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var createBackgroundTiles_1 = __importDefault(require("./createBackgroundTiles"));
var createStylesheet_1 = __importDefault(require("./createStylesheet"));
var newGameContainer = function (boardMeta) {
var e_1, _a;
var aspectRatio = boardMeta.rows / boardMeta.cols;
var rootElement = document.createElement('div');
rootElement.classList.add('game_container');
var stylesheet = (0, createStylesheet_1.default)();
rootElement.appendChild(stylesheet);
var resizeHelper = document.createElement('div');
resizeHelper.classList.add('resize_helper');
rootElement.appendChild(resizeHelper);
var resizeHeight = function () {
resizeHelper.style.height = "".concat(rootElement.clientWidth * aspectRatio, "px");
resizeHelper.style.fontSize = "".concat((rootElement.clientWidth / boardMeta.cols) * 0.5, "px");
};
resizeHeight();
new ResizeObserver(function () { return resizeHeight(); }).observe(rootElement);
try {
for (var _b = __values((0, createBackgroundTiles_1.default)(boardMeta)), _c = _b.next(); !_c.done; _c = _b.next()) {
var backgroundTileEl = _c.value;
resizeHelper.appendChild(backgroundTileEl);
}
}
catch (e_1_1) { e_1 = { error: e_1_1 }; }
finally {
try {
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
}
finally { if (e_1) throw e_1.error; }
}
var tilesContainer = document.createElement('div');
tilesContainer.classList.add('tiles_container');
resizeHelper.appendChild(tilesContainer);
var addTiles = function (tileEls) {
var e_2, _a;
try {
for (var tileEls_1 = __values(tileEls), tileEls_1_1 = tileEls_1.next(); !tileEls_1_1.done; tileEls_1_1 = tileEls_1.next()) {
var tileEl = tileEls_1_1.value;
tilesContainer.appendChild(tileEl);
}
}
catch (e_2_1) { e_2 = { error: e_2_1 }; }
finally {
try {
if (tileEls_1_1 && !tileEls_1_1.done && (_a = tileEls_1.return)) _a.call(tileEls_1);
}
finally { if (e_2) throw e_2.error; }
}
};
var clearTiles = function () {
tilesContainer.innerHTML = '';
};
return { rootElement: rootElement, addTiles: addTiles, clearTiles: clearTiles };
};
exports.default = newGameContainer;